WebThis project does not use the polygon block built in Lab 3, but if students are interested in exporting and importing that block, this is taught on Unit 2 Lab 4 Page 2: Making a Mathematical Library. Page 3: The Game of Pong. Learning Goal: Explore the fundamentals of game programming. Review conditionals and other blocks (random, forever, etc ... WebStart studying BJC Unit 1 Lab 2. Learn vocabulary, terms, and more with flashcards, games, and other study tools.
Unit 5 Vocabulary - bjc.edc.org
WebLab 2: Recursion Projects. In this lab, students explore more variety in fractal shape generation and practice writing recursive definitions (like tree in Lab 1) right away without first constructing non-recursive versions (e.g. tree 1, tree 2, tree 3, etc.) of their programs.Students explore several common fractal structures, see how fractal structures … WebIn the sprite corral, click on the green sprite named "Sprite (2)" to control its scripts and costumes. Perform each experiment (A-C) several times. Write down what broadcast does. Discuss how who2 compares to who and how gossip2 compares to gossip . Make Sprite (2) tell Sprite to respond. What happens? orderly group crossword clue
Unit 2 Lab 4: Making Computers Do Math, Page 2
WebOn Unit 1 Lab 2 Page 2: Making Programs Talk, you learned about procedural abstraction: giving scripts names by putting them in new blocks. Here, we are starting to look at data abstraction, giving names to … WebTo avoid this confusion, we start with a sequence of simpler (non-recursive) tree blocks, each of which calls the one before it (e.g., tree 2 calls tree 1; tree 3 calls tree 2; and so on.) A few students will want to jump immediately to the recursive version. WebOn this page, you will build various tools (specifically, selectors) to help you answer questions about data that interests you. You learned about selectors on Unit 2 Lab 2 Page 2: Planning a Quiz App. "U5L3-Data-Processing" Visit the CORGIS Datasets Project and select a dataset you'd like to explore. irhlf73214